SimPEG.utils.spherical2cartesian#
- SimPEG.utils.spherical2cartesian(m)[source]#
Converts a set of 3D vectors from spherical to Catesian coordinates.
- Parameters:
- m(
n
, 3) array_like An array whose columns represent the a, t and p components of a set of vectors in spherical coordinates.
- m(
- Returns:
- (
n
, 3)numpy.ndarray
An array whose columns represent the x, y and z components of the set of vectors in Cartesian.
- (
Notes
In Cartesian space, the components of each vector are defined as
\[\mathbf{v} = (v_x, v_y, v_z)\]In spherical coordinates, vectors are is defined as:
\[\mathbf{v^\prime} = (a, t, p)\]where
\(a\) is the amplitude of the vector
\(t\) is the azimuthal angle defined positive from vertical
\(p\) is the radial angle defined positive CCW from Easting
Galleries and Tutorials using SimPEG.utils.spherical2cartesian
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Magnetic inversion on a TreeMesh
Magnetic inversion on a TreeMesh