SimPEG.maps.SurjectVertical1D#
- class SimPEG.maps.SurjectVertical1D(mesh, **kwargs)[source]#
- Bases: - SimPEG.maps.IdentityMap- Map 1D layered Earth model to 2D or 3D tensor mesh. - Let \(m\) be a 1D model that defines the property values along the last dimension of a tensor mesh; i.e. the y-direction for 2D meshes and the z-direction for 3D meshes. - SurjectVertical1Dconstruct a surjective mapping from the 1D model to all voxel cells in the 2D or 3D tensor mesh provided.- Mathematically, the mapping \(\mathbf{u}(\mathbf{m})\) can be represented by a projection matrix: \[\mathbf{u}(\mathbf{m}) = \mathbf{Pm}\]- Parameters
- meshdiscretize.TensorMesh
- A 2D or 3D tensor mesh 
 
- mesh
 - Examples - Attributes - Number of parameters the mapping acts on. - Methods - deriv(m[, v])- Derivative of the mapping with respect to the model paramters. 
Galleries and Tutorials using SimPEG.maps.SurjectVertical1D#
 
Heagy et al., 2017 1D RESOLVE and SkyTEM Bookpurnong Inversions
 
Heagy et al., 2017 1D RESOLVE Bookpurnong Inversion
 
 
 
