SimPEG.optimization.BFGS.findSearchDirection#
- BFGS.findSearchDirection()[source]#
- findSearchDirection should return an approximation of: \[H p = - g\]- Where you are solving for the search direction, p - The default is: \[ \begin{align}\begin{aligned}H = I\\p = - g\end{aligned}\end{align} \]- And corresponds to SteepestDescent. - The latest function evaluations are present in: - self.f, self.g, self.H - Return type
- Returns
- p, Search Direction