SimPEG.maps.SurjectVertical1D#
- class SimPEG.maps.SurjectVertical1D(mesh, **kwargs)[source]#
Bases:
SimPEG.maps.IdentityMap
Map 1D layered Earth model to 2D or 3D tensor mesh.
Let \(m\) be a 1D model that defines the property values along the last dimension of a tensor mesh; i.e. the y-direction for 2D meshes and the z-direction for 3D meshes.
SurjectVertical1D
construct a surjective mapping from the 1D model to all voxel cells in the 2D or 3D tensor mesh provided.Mathematically, the mapping \(\mathbf{u}(\mathbf{m})\) can be represented by a projection matrix:
\[\mathbf{u}(\mathbf{m}) = \mathbf{Pm}\]- Parameters
- mesh
discretize.TensorMesh
A 2D or 3D tensor mesh
- mesh
Examples
Attributes
Number of parameters the mapping acts on.
Methods
deriv
(m[, v])Derivative of the mapping with respect to the model paramters.
Galleries and Tutorials using SimPEG.maps.SurjectVertical1D
#
EM: TDEM: 1D: Inversion with VTEM waveform
Heagy et al., 2017 1D RESOLVE and SkyTEM Bookpurnong Inversions
Heagy et al., 2017 1D RESOLVE Bookpurnong Inversion
Heagy et al., 2017 1D FDEM and TDEM inversions