SimPEG.utils.rotate_points_from_normals#

SimPEG.utils.rotate_points_from_normals(xyz, v0, v1, x0=array([0.0, 0.0, 0.0]))[source]#

Rotate a set of xyz locations about a specified point.

Rotate a grid of Cartesian points about a location x0 according to the rotation defined from vector v0 to v1.

Let \(\mathbf{x}\) represent an input xyz location, let \(\mathbf{x_0}\) be the origin of rotation, and let \(\mathbf{R}\) denote the rotation matrix from vector v0 to v1. Where \(\mathbf{x'}\) is the new xyz location, this function outputs the following operation for all input locations:

\[\mathbf{x'} = \mathbf{R (x - x_0)} + \mathbf{x_0}\]
Parameters
xyz(n, 3) numpy.ndarray

locations to rotate

v0(3) numpy.ndarray

Starting orientation direction

v1(3) numpy.ndarray

Finishing orientation direction

x0(3) numpy.ndarray, optional

The origin of rotation.

Returns
(n, 3) numpy.ndarray

The rotated xyz locations.