SimPEG.utils.rotate_points_from_normals#
- SimPEG.utils.rotate_points_from_normals(xyz, v0, v1, x0=array([0., 0., 0.]))[source]#
- Rotate a set of xyz locations about a specified point. - Rotate a grid of Cartesian points about a location x0 according to the rotation defined from vector v0 to v1. - Let \(\mathbf{x}\) represent an input xyz location, let \(\mathbf{x_0}\) be the origin of rotation, and let \(\mathbf{R}\) denote the rotation matrix from vector v0 to v1. Where \(\mathbf{x'}\) is the new xyz location, this function outputs the following operation for all input locations: \[\mathbf{x'} = \mathbf{R (x - x_0)} + \mathbf{x_0}\]- Parameters
- xyz(n, 3)numpy.ndarray
- locations to rotate 
- v0(3) numpy.ndarray
- Starting orientation direction 
- v1(3) numpy.ndarray
- Finishing orientation direction 
- x0(3) numpy.ndarray,optional
- The origin of rotation. 
 
- xyz(
- Returns
- (n, 3)numpy.ndarray
- The rotated xyz locations. 
 
- (